
Smart Inhaler & App
Smart Inhaler & App
Smart Inhaler & App
Smart Inhaler & App
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Role
Role
Lead
Lead
Team
Team
Advisors
Advisors
Tools
Tools
Figma
Chat GPT, Midjournery, etc
Figma
Chat GPT, Midjournery, etc
Skills
Skills
Research
Branding
Wireframing & Prototyping
Etc
Research
Branding
Wireframing & Prototyping
Etc
Background
The Problem
Have you ever found yourself spending way too long tring to select your next read, well you're not alone. Readers are flooded with recommendations from social media, bestseller lists, algorithms, and friends, yet still struggle to find books that actually match their mood, energy, or moment in life. Existing platforms focus heavily on genre, ratings, or popularity, which often fails to capture the emotional experience a reader might be searching for. As attention spans shorten and decision fatigue increases, readers are more likely to abandon reading altogether rather than commit to a book that feels wrong.
Problem Statement:
Readers want book recommendations that reflect how they feel, not just what they have read before, but lack an intuitive way to discover books based on vibe, emotion, or state of mind.

Bright Idea
The Solution
Read The Room is a vibe based book discovery experience designed to help readers find books that match their mood, mindset, and emotional energy. Instead of asking users to search by genre or author, the platform introduces swipeable vibe cards that allow readers to choose how they want to feel.
The concept blends emotional tagging, visual storytelling, and playful interactions to remove pressure from the decision making process. By reframing discovery as an intuitive and enjoyable experience, Read The Room helps readers reconnect with reading in a way that feels personal, human, and low effort.
Designed with readers at the center, the product prioritizes clarity, warmth, and delight over complexity.



Background
The Problem
Asthma affects over 300 million people worldwide, a number set to reach 400 million in 2025. Managing it means constant attention to triggers, air quality, and inhaler routines. Current tools are scattered across different apps and products, leaving patients overwhelmed rather than supported. As cases rise, innovation hasn’t kept pace, creating a need for a simple, unified solution that puts people back in control of their health.
Problem Statement:
People with asthma face growing challenges but lack a clear, practical way to manage them.
Creating Airo
The Process
The project began with research into how people currently discover books and where frustration shows up. I explored existing platforms such as Goodreads, StoryGraph, TikTok BookTok, and in store recommendations, identifying a consistent gap between how people describe books emotionally and how platforms organize them.
This insight shaped the core direction of the project. I moved into sketching early concepts, experimenting with different interaction models before landing on a swipe based, vibe first approach. From there, I developed wireframes and high fidelity prototypes in Figma, focusing heavily on tone of voice, visual language, and micro interactions.
Iteration played a key role throughout. Feedback helped refine both the interface and the underlying concept, pushing the design toward a more playful, expressive, and emotionally resonant experience.

Desk Research & Competitor Analysis
I analysed existing book discovery tools and content driven platforms, noting that while many offered vast libraries and detailed data, they often felt intimidating or impersonal. Social platforms like TikTok showed strong engagement around mood based recommendations, reinforcing the demand for a more emotional approach, but lacked structure or intentional product design.
This research highlighted an opportunity for Read The Room to sit between data heavy platforms and chaotic social feeds, offering a curated, design led alternative.
Desk Research & Competitor Analysis
I reviewed existing solutions such as MyAsthma, AsthmaMD, Aflo, Smart Asthma, and Airly. Each offered useful features like symptom tracking, inhaler monitoring, and air quality insights, but many suffered from fragmented experiences, poor design, or limited accessibility. This highlighted an opportunity for Airo to stand out as a unified, user-friendly, and holistic approach to asthma management.


Sketching, Wireframing & Prototyping
To bring ideas to life, I started simple, sketching on paper and sticky notes to quickly capture concepts and refine them. From there, I moved into wireframing and built out high-fidelity prototypes in Figma, which became the core tool for my design work.


Making The 3D Model
I created a 3D inhaler model from scratch. With no prior 3D experience, I experimented with tools, files, and converters before finally building a version in Autodesk Fusion that included key features like a screen, button, and charging port. The process was challenging but added realism to my project and expanded my skill set.



Sketching, Wireframing & Prototyping
I began with quick pen and paper sketches to explore layout, navigation, and interaction patterns without overthinking details. These early sketches allowed me to test ideas rapidly and stay focused on the core experience.
From there, I transitioned into wireframes and high fidelity prototypes in Figma. I paid close attention to colour, typography, and motion, using these elements to reinforce the emotional nature of the product. Interactions such as swiping, subtle animations, and playful feedback were used to make discovery feel light and engaging rather than transactional.
Creating Characters
I introduced characters as a way to bring warmth and personality into Read The Room. Because book discovery can sometimes feel overwhelming or intimidating, I wanted the experience to feel friendly and encouraging from the start.
The characters are deliberately abstract and playful. I avoided realistic details so that they feel inclusive and relatable, allowing users to see themselves in the experience without feeling represented by a specific identity.
Desk Research & Competitor Analysis
I reviewed existing solutions such as MyAsthma, AsthmaMD, Aflo, Smart Asthma, and Airly. Each offered useful features like symptom tracking, inhaler monitoring, and air quality insights, but many suffered from fragmented experiences, poor design, or limited accessibility. This highlighted an opportunity for Airo to stand out as a unified, user-friendly, and holistic approach to asthma management.


Sketching, Wireframing & Prototyping
To bring ideas to life, I started simple, sketching on paper and sticky notes to quickly capture concepts and refine them. From there, I moved into wireframing and built out high-fidelity prototypes in Figma, which became the core tool for my design work.


Making The 3D Model
I created a 3D inhaler model from scratch. With no prior 3D experience, I experimented with tools, files, and converters before finally building a version in Autodesk Fusion that included key features like a screen, button, and charging port. The process was challenging but added realism to my project and expanded my skill set.



Accessibility
Read The Room is designed to be inclusive and low effort to use. Clear hierarchy, high contrast visuals, and legible typography support readability, while consistent interactions reduce cognitive load. Touch targets are easy to reach, and meaning is never communicated by colour alone, ensuring the experience remains accessible without losing its warmth.
Outcome
A Final Look
Read The Room is a project that reflects my interest in emotion led design, storytelling, and emerging interaction patterns. It challenged me to move beyond traditional recommendation systems and design an experience that feels expressive, intuitive, and human.
The project strengthened my ability to translate abstract feelings into concrete design decisions, and it continues to evolve as I explore new technologies and interaction models. Ultimately, Read The Room represents my belief that good design does not just solve problems, it shapes how people feel.
